Lets you programmatically build players or AssetBundles which can be loaded from the web.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
PushAssetDependencies |
Lets you manage cross-references and dependencies between different asset bundles and player builds. |
PopAssetDependencies |
Lets you manage cross-references and dependencies between different asset bundles and player builds. |
BuildPlayer |
Builds a player (Unity Pro only). |
BuildStreamedSceneAssetBundle |
Builds one or more scenes and all their dependencies into a compressed asset bundle. |
BuildAssetBundle |
Builds an asset bundle (Unity Pro only). |
BuildAssetBundleExplicitAssetNames |
Builds an asset bundle, with custom names for the assets (Unity Pro only). |