Wii specific player settings
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
region |
Wii region. |
gameCode |
Wii game code. |
gameVersion |
Wii game version. |
companyCode |
Wii company code. |
supportsNunchuk |
Does Wii support Nunchuk? |
supportsClassicController |
Does Wii support Classic Controller? |
supportsBalanceBoard |
Does Wii support Balance Board? |
supportsMotionPlus |
Does Wii support Motion Plus? |
controllerCount |
The number of controllers supported by the game. |
floatingPointExceptions |
Are floating point exceptions enabled on Wii? |
screenCrashDumps |
Are screen crash dumps enabled on Wii? |
hio2Usage |
Wii Hio2 Usage. |
SetMemoryArea |
Set memory area for specified memory label. |
GetMemoryArea |
Get memory area for specified memory label. |
ResetMemoryAreas |
Resets memory areas for all labels to its default values. |