Defines a single modified property.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Used by the prefab system to track any changes applied to an instance.
target |
Object that will be modified |
propertyPath |
Property path of the property being modified (Matches as SerializedProperty.propertyPath) |
value |
The value being applied |
objectReference |
The value being applied when it is a object reference (which can not be represented as a string) |