Navigation mesh builder interface.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
isRunning |
Returns true if an asynchronous build is still running. |
BuildNavMesh |
Build the Navmesh. |
BuildNavMeshAsync |
Build the Navmesh Asyncronously. |
ClearAllNavMeshes |
Clear all Navmeshes. |
Cancel |
Cancel Navmesh construction. |