Substance importer lets you access the imported Procedural Material instances.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
GetPrototypeNames |
Get a list of the names of the Procedural Material prototypes in the package. |
GetMaterialCount |
Get the number of Procedural Material instances. |
GetMaterials |
Get an array with the Procedural Material instances. |
CloneMaterial |
Clones an existing Procedural Material instance. |
InstantiateMaterial |
Instantiate a new Procedural Material instance from a prototype. |
DestroyMaterial |
Destroy an existing Procedural Material instance. |
ResetMaterial |
Resets the Procedural Material to its default values. |
RenameMaterial |
Rename an existing Procedural Material instance. |
OnShaderModified |
After modifying the shader of a Procedural Material, call this function to apply the changes to the importer. |
GetMaterialOffset |
Get the material offset, which is used for all the textures that are part of this Procedural Material. |
SetMaterialOffset |
Set the material offset, which is used for all the textures that are part of this Procedural Material. |
GetMaterialScale |
Get the material scale, which is used for all the textures that are part of this Procedural Material. |
SetMaterialScale |
Set the material scale, which is used for all the textures that are part of this Procedural Material. |
GetGenerateAllOutputs |
Checks if the Procedural Material need to force generation of all its outputs. |
SetGenerateAllOutputs |
Specifies if the Procedural Material need to force generation of all its outputs. |
GetAnimationUpdateRate |
Get the Procedural Material animation update rate in millisecond. |
SetAnimationUpdateRate |
Set the Procedural Material animation update rate in millisecond. |
GetTextureAlphaSource |
Get the alpha source of the given texture in the Procedural Material. |
SetTextureAlphaSource |
Set the alpha source of the given texture in the Procedural Material. |
assetPath |
The path name of the asset for this importer (Read Only) |
userData |
Get or set any user data. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
GetAtPath |
Retrieves the asset importer for the asset at path. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |