position | @param position Позиция маркера. |
Создает 2D GUI блок внутри обрабатываемого 3D GUI.
Создает 2D GUI блок внутри обрабатываемого 3D GUI.
См. также: Handles.EndGUI.
"GUI в окне Scene".
To use this example, place this script in the Assets/Editor folder:
using UnityEngine; using UnityEditor;
[CustomEditor( typeof( DummyButton ) )] public class DummyButtonHandleEditor : Editor { public float arrowSize = 1;
void OnSceneGUI( ) { DummyButton t = target as DummyButton;
Handles.color = Color.blue; Handles.Label( t.transform.position + Vector3.up * 2, t.transform.position.ToString( ) + "\nShieldArea: " + t.shieldArea.ToString( ) );
Handles.BeginGUI( ); GUILayout.BeginArea( new Rect( Screen.width - 100, Screen.height - 80, 90, 50 ) );
if( GUILayout.Button( "Reset Area" ) ) t.shieldArea = 5;
GUILayout.EndArea( ); Handles.EndGUI( );
Handles.DrawWireArc( t.transform.position, t.transform.up, -t.transform.right, 180, t.shieldArea );
t.shieldArea = Handles.ScaleValueHandle( t.shieldArea, t.transform.position + t.transform.forward * t.shieldArea, t.transform.rotation, 1, Handles.ConeCap, 1 ); } }
И скрипт, прикрепленный к данному маркеру:
using UnityEngine;
[ExecuteInEditMode] public class DummyButton : MonoBehaviour { public float shieldArea = 5; }