Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVector

매뉴얼로 전환
public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);

파라미터

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valThe vector to bind the local vector property to.

설명

Sets values for a local vector property of this RayTracingShader.