Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

매뉴얼로 전환
public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

파라미터

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe array of vectors to bind to the local vector array property to.

설명

Sets values for a local vector array property of this RayTracingShader.