Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

매뉴얼로 전환
public void SetTexture (string resourceName, Texture texture);
public void SetTexture (int nameID, Texture texture);

파라미터

resourceNameThe name of the resource being set.
nameIDThe ID of the resource as given by Shader.PropertyToID.
textureThe texture to bind the named local resource to.

설명

Binds a Texture to a local Texture resource of this RayTracingShader.