Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetBuffer

매뉴얼로 전환
public void SetBuffer (string resourceName, ComputeBuffer buffer);
public void SetBuffer (int nameID, ComputeBuffer buffer);

파라미터

resourceNameThe name of the resource being set.
nameIDThe ID of the resource as given by Shader.PropertyToID.
bufferThe ComputeBuffer to bind the named local resource to.

설명

Binds a ComputeBuffer to a local ComputeBuffer resource of this RayTracingShader.