Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrix

매뉴얼로 전환
public void SetMatrix (string name, Matrix4x4 val);
public void SetMatrix (int nameID, Matrix4x4 val);

파라미터

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valThe matrix to bind the local matrix property to.

설명

Sets the value for a local matrix property of this RayTracingShader.