言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorGUILayout.PasswordField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function PasswordField(label: GUIContent, password: string, style: GUIStyle, params options: GUILayoutOption[]): string;
public static string PasswordField(GUIContent label, string password, GUIStyle style, params GUILayoutOption[] options);
public static def PasswordField(label as GUIContent, password as string, style as GUIStyle, *options as GUILayoutOption[]) as string

Parameters

label Optional label to display in front of the password field.
password The password to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

string The password entered by the user.

Description

パスワードを入力するフィールドを作成します。

This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.
Simple window that visualizes what you have typed in the password field.

	// Editor Script that creates a password field and lets you visualize what have you
	// typed in a label.
	
	class EditorGUILayoutPasswordField extends EditorWindow {
		
		var text : String = "Some text here";
		
		@MenuItem("Examples/Editor Password field usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutPasswordField);
			window.Show();
		}
		
		function OnGUI() {
			text = EditorGUILayout.PasswordField("Type Something:",text);
			EditorGUILayout.LabelField("Written Text:", text);
		}
	}