label | Optional label in front of the slider. |
value | 現在値 |
minValue | The lower value of the range the slider shows, passed by reference. |
maxValue | The upper value at the range the slider shows, passed by reference. |
minLimit | The limit at the left end of the slider. |
maxLimit | The limit at the right end of the slider. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make a special slider the user can use to specify a range between a min and a max.
Moves the selected object randomly betweeen the interval.
// Place the selected object randomly between the interval of the Min Max Slider // in the X,Y,Z coords class EditorGUILayoutMinMaxSlider extends EditorWindow { var minVal : float = -10; var minLimit : float = -20; var maxVal : float = 10; var maxLimit : float = 20; @MenuItem("Examples/Place Object Randomly") static function Init() { var window = GetWindow(EditorGUILayoutMinMaxSlider); window.Show(); } function OnGUI() { EditorGUILayout.LabelField("Min Val:", minVal.ToString()); EditorGUILayout.LabelField("Max Val:", maxVal.ToString()); EditorGUILayout.MinMaxSlider(minVal, maxVal, minLimit, maxLimit); if(GUILayout.Button("Move!")) PlaceRandomly(); } function PlaceRandomly() { if(Selection.activeTransform) Selection.activeTransform.position = Vector3(Random.Range(minVal, maxVal), Random.Range(minVal, maxVal), Random.Range(minVal, maxVal)); else Debug.LogError("Select a GameObject to randomize its position."); } }