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EditorGUILayout.MinMaxSlider

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public static function MinMaxSlider(label: GUIContent, minValue: float, maxValue: float, minLimit: float, maxLimit: float, params options: GUILayoutOption[]): void;
public static void MinMaxSlider(GUIContent label, float minValue, float maxValue, float minLimit, float maxLimit, params GUILayoutOption[] options);
public static def MinMaxSlider(label as GUIContent, minValue as float, maxValue as float, minLimit as float, maxLimit as float, *options as GUILayoutOption[]) as void

Parameters

label Optional label in front of the slider.
value 現在値
minValue The lower value of the range the slider shows, passed by reference.
maxValue The upper value at the range the slider shows, passed by reference.
minLimit The limit at the left end of the slider.
maxLimit The limit at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a special slider the user can use to specify a range between a min and a max.


Moves the selected object randomly betweeen the interval.

	// Place the selected object randomly between the interval of the Min Max Slider
	// in the X,Y,Z coords
	
	class EditorGUILayoutMinMaxSlider extends EditorWindow {
	
		var minVal : float = -10;
		var minLimit : float = -20;
		var maxVal : float = 10;
		var maxLimit : float = 20;
		
		@MenuItem("Examples/Place Object Randomly")
		static function Init() {
			var window = GetWindow(EditorGUILayoutMinMaxSlider);
			window.Show();
		}
		
		function OnGUI() {
			EditorGUILayout.LabelField("Min Val:", minVal.ToString());
			EditorGUILayout.LabelField("Max Val:", maxVal.ToString());
			EditorGUILayout.MinMaxSlider(minVal, maxVal, minLimit, maxLimit);
			if(GUILayout.Button("Move!"))
				PlaceRandomly();
		}
		
		function PlaceRandomly() {
			if(Selection.activeTransform)
				Selection.activeTransform.position = 
					Vector3(Random.Range(minVal, maxVal),
							Random.Range(minVal, maxVal),
							Random.Range(minVal, maxVal));
			else 
				Debug.LogError("Select a GameObject to randomize its position.");
		}
	}