docs.unity3d.com
    目次を表示する/隠す

    Class LocalizedAssetEvent<TObject, TReference, TEvent>

    A version of LocalizedAssetBehaviour<TObject, TReference> which also includes a UnityEvent with the localized asset. Using the OnUpdateAsset event it is possible to Localize Components without writing scripts specific to the Component that can be configured in the Inspector.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocalizedMonoBehaviour
    LocalizedAssetBehaviour<TObject, TReference>
    LocalizedAssetEvent<TObject, TReference, TEvent>
    LocalizeAudioClipEvent
    LocalizedGameObjectEvent
    LocalizeSpriteEvent
    LocalizeTextureEvent
    Inherited Members
    LocalizedAssetBehaviour<TObject, TReference>.AssetReference
    LocalizedAssetBehaviour<TObject, TReference>.UpdateAsset(TObject)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Localization.Components
    Syntax
    public class LocalizedAssetEvent<TObject, TReference, TEvent> : LocalizedAssetBehaviour<TObject, TReference> where TObject : Object where TReference : LocalizedAsset<TObject>, new()
        where TEvent : UnityEvent<TObject>, new()
    Type Parameters
    Name Description
    TObject

    The type of Asset to be Localized. Must inherit from UnityEngine.Object

    TReference

    The Serializable LocalizedAsset class. This will be used for the AssetReference property.

    TEvent

    The Serializable UnityEvent that should be called when the asset is loaded.

    Examples

    This example shows how a Font asset could be localized.

    using System;
    using UnityEngine;
    using UnityEngine.Events;
    using UnityEngine.Localization;
    using UnityEngine.Localization.Components;
    
    [Serializable]
    public class LocalizedFont : LocalizedAsset<Font> {}
    
    [Serializable]
    public class FontEvent : UnityEvent<Font> {}
    
    public class LocalizedFontEventComponent : LocalizedAssetEvent<Font, LocalizedFont, FontEvent> {}

    Properties

    OnUpdateAsset

    Unity Event that is invoked when the localized asset is updated.

    Declaration
    public TEvent OnUpdateAsset { get; set; }
    Property Value
    Type Description
    TEvent

    Methods

    UpdateAsset(TObject)

    Called when AssetReference has been loaded. This will occur when the game first starts after InitializationOperation has completed and whenever the SelectedLocale is changed.

    Declaration
    protected override void UpdateAsset(TObject localizedAsset)
    Parameters
    Type Name Description
    TObject localizedAsset
    Overrides
    UnityEngine.Localization.Components.LocalizedAssetBehaviour<TObject, TReference>.UpdateAsset(TObject)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)