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    Class DistanceRelation

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ConditionBase
    RelationBase
    Relation
    Relation<Pose>
    NonBinaryRelation<Single, Pose>
    BoundedFloatRelation<Pose>
    DistanceRelation
    Inherited Members
    NonBinaryRelation<Single, Pose>.m_MinBounded
    NonBinaryRelation<Single, Pose>.m_MaxBounded
    NonBinaryRelation<Single, Pose>.m_Minimum
    NonBinaryRelation<Single, Pose>.m_Maximum
    NonBinaryRelation<Single, Pose>.m_RatingConfig
    NonBinaryRelation<Single, Pose>.noMinMaxWarning
    NonBinaryRelation<Single, Pose>.smallMinMaxRangeWarning
    NonBinaryRelation<Single, Pose>.ratingConfig
    NonBinaryRelation<Single, Pose>.minBounded
    NonBinaryRelation<Single, Pose>.maxBounded
    NonBinaryRelation<Single, Pose>.minimum
    NonBinaryRelation<Single, Pose>.maximum
    NonBinaryRelation<Single, Pose>.OnRatingConfigChange()
    Relation<Pose>.ConformToData(TraitDataSnapshot, TraitDataSnapshot)
    Relation.child1TraitName
    Relation.child2TraitName
    RelationBase.m_Child1
    RelationBase.m_Child2
    RelationBase.child1
    RelationBase.child2
    RelationBase.child1Transform
    RelationBase.child2Transform
    RelationBase.child1Proxy
    RelationBase.child2Proxy
    RelationBase.proxyGroup
    RelationBase.ResetChildrenReferences()
    ConditionBase.proxy
    ConditionBase.drawWarning
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    [MonoBehaviourComponentMenu(typeof(DistanceRelation), "Relation/Distance")]
    [CreateFromDataOptions(2, false)]
    public class DistanceRelation : BoundedFloatRelation<Pose>, ISimulatable, IRelation<Pose>, IRelation, IRelationBase, IConditionBase, IRequiresTraits<Pose>, IRequiresTraits, ICreateFromDataPair, IConfigurableMatchRating, IRangeBoundingOptions<float>, IRangeBoundingOptions, ISpatialCondition, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, IAdjustableComponent

    Properties

    Adjusting

    Declaration
    public bool Adjusting { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IAdjustableComponent.Adjusting

    provider

    Declaration
    public IProvidesCameraOffset provider { get; set; }
    Property Value
    Type Description
    IProvidesCameraOffset
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Methods

    FormatDataString(TraitDataSnapshot, TraitDataSnapshot)

    Declaration
    public override string FormatDataString(TraitDataSnapshot child1Data, TraitDataSnapshot child2Data)
    Parameters
    Type Name Description
    TraitDataSnapshot child1Data
    TraitDataSnapshot child2Data
    Returns
    Type Description
    String
    Overrides
    Unity.MARS.Relation<UnityEngine.Pose>.FormatDataString(Unity.MARS.TraitDataSnapshot, Unity.MARS.TraitDataSnapshot)

    GetRequiredTraits()

    Declaration
    public override TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]
    Overrides
    Relation.GetRequiredTraits()

    OnEnable()

    Declaration
    public void OnEnable()

    OnRatingConfigChange()

    Declaration
    public override void OnRatingConfigChange()
    Overrides
    Unity.MARS.NonBinaryRelation<System.Single, UnityEngine.Pose>.OnRatingConfigChange()

    OnValidate()

    Declaration
    public override void OnValidate()
    Overrides
    ConditionBase.OnValidate()

    OptimizeForData(TraitDataSnapshot, TraitDataSnapshot)

    Declaration
    public override void OptimizeForData(TraitDataSnapshot child1Data, TraitDataSnapshot child2Data)
    Parameters
    Type Name Description
    TraitDataSnapshot child1Data
    TraitDataSnapshot child2Data
    Overrides
    Unity.MARS.Relation<UnityEngine.Pose>.OptimizeForData(Unity.MARS.TraitDataSnapshot, Unity.MARS.TraitDataSnapshot)

    RateDataMatch(ref Pose, ref Pose)

    Declaration
    public override float RateDataMatch(ref Pose child1Data, ref Pose child2Data)
    Parameters
    Type Name Description
    Pose child1Data
    Pose child2Data
    Returns
    Type Description
    Single
    Overrides
    Unity.MARS.Relation<UnityEngine.Pose>.RateDataMatch(UnityEngine.Pose, UnityEngine.Pose)

    Events

    AdjustingChanged

    Declaration
    public event Action<bool> AdjustingChanged
    Event Type
    Type Description
    Action<Boolean>
    Implements
    IAdjustableComponent.AdjustingChanged

    Extension Methods

    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, Single)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, Single)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IRequiresTraitsMethods.TryGetTraitValue<T>(IRequiresTraits<T>, Int32, String, out T)
    IRequiresTraitsMethods.TryGetAllTraitsWithSemanticTag<T>(IRequiresTraits<T>, String, String, out Dictionary<Int32, T>)
    IRequiresTraitsMethods.ForEachContextIdWithTrait<T>(IRequiresTraits<T>, String, Action<Int32>)
    IRelationGenericMethods.PassesRelation<T>(IRelation<T>, ref T, ref T)
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