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    Class IUsesCameraOffsetMethods

    Inheritance
    Object
    IUsesCameraOffsetMethods
    Namespace: Unity.MARS
    Syntax
    public static class IUsesCameraOffsetMethods

    Methods

    ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)

    Apply the inverse of the camera offset to a direction and return the modified direction. This is not affected by scale or position.

    Declaration
    public static Vector3 ApplyInverseOffsetToDirection(this IUsesCameraOffset obj, Vector3 direction)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Vector3 direction

    The direction to which the offset will be applied

    Returns
    Type Description
    Vector3

    The modified direction

    ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)

    Apply the inverse of the camera offset to a pose and return the modified pose

    Declaration
    public static Pose ApplyInverseOffsetToPose(this IUsesCameraOffset obj, Pose pose)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Pose pose

    The pose to which the offset will be applied

    Returns
    Type Description
    Pose

    The modified pose

    ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)

    Apply the inverse of the camera offset to a pose and return the modified pose

    Declaration
    public static Vector3 ApplyInverseOffsetToPosition(this IUsesCameraOffset obj, Vector3 position)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Vector3 position
    Returns
    Type Description
    Vector3

    The modified pose

    ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)

    Apply the inverse of the camera offset to a rotation and return the modified rotation

    Declaration
    public static Quaternion ApplyInverseOffsetToRotation(this IUsesCameraOffset obj, Quaternion rotation)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Quaternion rotation

    The rotation to which the offset will be applied

    Returns
    Type Description
    Quaternion

    The modified rotation

    ApplyOffsetToDirection(IUsesCameraOffset, Vector3)

    Apply the camera offset to a direction and return the modified direction. This is not affected by scale or position.

    Declaration
    public static Vector3 ApplyOffsetToDirection(this IUsesCameraOffset obj, Vector3 direction)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Vector3 direction

    The direction to which the offset will be applied

    Returns
    Type Description
    Vector3

    The modified direction

    ApplyOffsetToPose(IUsesCameraOffset, Pose)

    Apply the camera offset to a pose and return the modified pose

    Declaration
    public static Pose ApplyOffsetToPose(this IUsesCameraOffset obj, Pose pose)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Pose pose

    The pose to which the offset will be applied

    Returns
    Type Description
    Pose

    The modified pose

    ApplyOffsetToPosition(IUsesCameraOffset, Vector3)

    Apply the camera offset to a position and return the modified position

    Declaration
    public static Vector3 ApplyOffsetToPosition(this IUsesCameraOffset obj, Vector3 position)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Vector3 position

    The position to which the offset will be applied

    Returns
    Type Description
    Vector3

    The modified position

    ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)

    Apply the camera offset to a rotation and return the modified rotation

    Declaration
    public static Quaternion ApplyOffsetToRotation(this IUsesCameraOffset obj, Quaternion rotation)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Quaternion rotation

    The rotation to which the offset will be applied

    Returns
    Type Description
    Quaternion

    The modified rotation

    GetCameraOffsetMatrix(IUsesCameraOffset)

    Get the matrix that applies the camera offset transformation

    Declaration
    public static Matrix4x4 GetCameraOffsetMatrix(this IUsesCameraOffset obj)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Returns
    Type Description
    Matrix4x4

    The camera offset matrix

    GetCameraPositionOffset(IUsesCameraOffset)

    Get the camera position offset

    Declaration
    public static Vector3 GetCameraPositionOffset(this IUsesCameraOffset obj)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Returns
    Type Description
    Vector3

    The camera position offset

    GetCameraScale(IUsesCameraOffset)

    Get the camera scale

    Declaration
    public static float GetCameraScale(this IUsesCameraOffset obj)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Returns
    Type Description
    Single

    The camera scale

    GetCameraYawOffset(IUsesCameraOffset)

    Get the camera yaw offset

    Declaration
    public static float GetCameraYawOffset(this IUsesCameraOffset obj)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Returns
    Type Description
    Single

    The camera yaw offset

    SetCameraPositionOffset(IUsesCameraOffset, Vector3)

    Set the camera position offset

    Declaration
    public static void SetCameraPositionOffset(this IUsesCameraOffset obj, Vector3 offset)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Vector3 offset

    The camera position offset

    SetCameraScale(IUsesCameraOffset, Single)

    Set the camera scale

    Declaration
    public static void SetCameraScale(this IUsesCameraOffset obj, float scale)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Single scale

    The camera scale

    SetCameraYawOffset(IUsesCameraOffset, Single)

    Set the camera yaw offset

    Declaration
    public static void SetCameraYawOffset(this IUsesCameraOffset obj, float offset)
    Parameters
    Type Name Description
    IUsesCameraOffset obj
    Single offset

    The yaw offset

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