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    Class ActionBasedSnapTurnProvider

    A locomotion provider that allows the user to rotate their rig using a 2D axis input from an input system action.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    SnapTurnProviderBase
    ActionBasedSnapTurnProvider
    Inherited Members
    SnapTurnProviderBase.turnAmount
    SnapTurnProviderBase.debounceTime
    SnapTurnProviderBase.enableTurnLeftRight
    SnapTurnProviderBase.enableTurnAround
    SnapTurnProviderBase.delayTime
    SnapTurnProviderBase.Awake()
    SnapTurnProviderBase.Update()
    SnapTurnProviderBase.GetTurnAmount(Vector2)
    SnapTurnProviderBase.StartTurn(Single)
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    LocomotionProvider.startLocomotion
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
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    Component.rigidbody2D
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    Component.animation
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    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
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    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
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    Object.Destroy(Object, Single)
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [AddComponentMenu("XR/Locomotion/Snap Turn Provider (Action-based)", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.1/api/UnityEngine.XR.Interaction.Toolkit.ActionBasedSnapTurnProvider.html")]
    public class ActionBasedSnapTurnProvider : SnapTurnProviderBase

    Properties

    leftHandSnapTurnAction

    The Input System Action that Unity uses to read Snap Turn data sent from the left hand controller. Must be a Value Vector2Control Control.

    Declaration
    public InputActionProperty leftHandSnapTurnAction { get; set; }
    Property Value
    Type Description
    InputActionProperty

    rightHandSnapTurnAction

    The Input System Action that Unity uses to read Snap Turn data sent from the right hand controller. Must be a Value Vector2Control Control.

    Declaration
    public InputActionProperty rightHandSnapTurnAction { get; set; }
    Property Value
    Type Description
    InputActionProperty

    Methods

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()

    ReadInput()

    Reads the current value of the snap turn input.

    Declaration
    protected override Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    Overrides
    SnapTurnProviderBase.ReadInput()
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