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    Class ActionBasedContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified input action.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProviderBase
    ActionBasedContinuousMoveProvider
    Inherited Members
    ContinuousMoveProviderBase.moveSpeed
    ContinuousMoveProviderBase.enableStrafe
    ContinuousMoveProviderBase.useGravity
    ContinuousMoveProviderBase.gravityApplicationMode
    ContinuousMoveProviderBase.forwardSource
    ContinuousMoveProviderBase.Update()
    ContinuousMoveProviderBase.ComputeDesiredMove(Vector2)
    ContinuousMoveProviderBase.MoveRig(Vector3)
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    LocomotionProvider.startLocomotion
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
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    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
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    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
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    Component.CompareTag(String)
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    Component.SendMessageUpwards(String)
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    Component.transform
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    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
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    Object.FindSceneObjectsOfType(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [AddComponentMenu("XR/Locomotion/Continuous Move Provider (Action-based)", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.1/api/UnityEngine.XR.Interaction.Toolkit.ActionBasedContinuousMoveProvider.html")]
    public class ActionBasedContinuousMoveProvider : ContinuousMoveProviderBase

    Properties

    leftHandMoveAction

    The Input System Action that Unity uses to read Move data from the left hand controller. Must be a Value Vector2Control Control.

    Declaration
    public InputActionProperty leftHandMoveAction { get; set; }
    Property Value
    Type Description
    InputActionProperty

    rightHandMoveAction

    The Input System Action that Unity uses to read Move data from the right hand controller. Must be a Value Vector2Control Control.

    Declaration
    public InputActionProperty rightHandMoveAction { get; set; }
    Property Value
    Type Description
    InputActionProperty

    Methods

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()

    ReadInput()

    Reads the current value of the move input.

    Declaration
    protected override Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    Overrides
    ContinuousMoveProviderBase.ReadInput()

    See Also

    LocomotionProvider
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