• Global Namespace
    • LobbyEventCallbacks
  • Unity.Services.Lobbies
    • ChangedLobbyValue<T>
    • ChangedOrRemovedLobbyValue<T>
    • CreateLobbyOptions
    • ILobbyChanges
    • ILobbyEvents
    • ILobbyService
    • ILobbyServiceSDK
    • ILobbyServiceSDKConfiguration
    • JoinLobbyByCodeOptions
    • JoinLobbyByIdOptions
    • Lobbies
    • LobbyEventConnectionState
    • LobbyExceptionReason
    • LobbyPlayerChanges
    • LobbyPlayerJoined
    • LobbyService
    • LobbyServiceException
    • LobbyValue
    • LobbyValueChangeType
    • QueryLobbiesOptions
    • QuickJoinLobbyOptions
    • UpdateLobbyOptions
    • UpdatePlayerOptions
  • Unity.Services.Lobbies.Http
    • DeserializationException
    • DeserializationSettings
    • IDeserializable
    • JsonObject
    • JsonObjectConverter
    • MissingMemberHandling
  • Unity.Services.Lobbies.Models
    • CreateRequest
    • DataObject
    • DataObject.IndexOptions
    • DataObject.VisibilityOptions
    • Detail
    • ErrorStatus
    • IOneOf
    • JoinByCodeRequest
    • JoinByIdRequest
    • Lobby
    • Player
    • PlayerDataObject
    • PlayerDataObject.VisibilityOptions
    • PlayerProfile
    • PlayerUpdateRequest
    • QueryFilter
    • QueryFilter.FieldOptions
    • QueryFilter.OpOptions
    • QueryOrder
    • QueryOrder.FieldOptions
    • QueryRequest
    • QueryResponse
    • QuickJoinRequest
    • TokenData
    • TokenRequest
    • TokenRequest.TokenTypeOptions
    • UpdateRequest
  • Unity.Services.Lobbies.Scheduler
    • GameObjectFactory
    • TaskScheduler
    • TaskSchedulerThreaded
    • TaskSchedulerWebGL
  • Unity.Services.Matchmaker
    • CreateBackfillTicketOptions
    • CreateTicketOptions
    • IMatchmakerSdkConfiguration
    • IMatchmakerService
    • MatchmakerExceptionReason
    • MatchmakerService
    • MatchmakerServiceException
  • Unity.Services.Matchmaker.Http
    • DeserializationSettings
    • IDeserializable
    • MissingMemberHandling
  • Unity.Services.Matchmaker.Models
    • AbTestingResult
    • BackfillTicket
    • BackfillTicketProperties
    • CreateBackfillTicketResponse
    • CreateTicketResponse
    • MatchIdAssignment
    • MatchIdAssignment.StatusOptions
    • MatchmakingResults
    • MatchProperties
    • MultiplayAssignment
    • MultiplayAssignment.StatusOptions
    • Override
    • Player
    • QosResult
    • Team
    • TicketStatusResponse
  • Unity.Services.Matchmaker.PayloadProxy
    • TokenResponse
  • Unity.Services.Multiplay
    • IMultiplayAllocationInfo
    • IMultiplayService
    • IServerEvents
    • IServerQueryHandler
    • MultiplayAllocation
    • MultiplayDeallocation
    • MultiplayError
    • MultiplayEventCallbacks
    • MultiplayExceptionReason
    • MultiplayServerSubscriptionState
    • MultiplayService
    • ServerConfig
  • Unity.Services.Multiplay.Models
    • KeyValuePair
  • Unity.Services.Multiplayer
    • IMatchHandler
    • IMultiplayerService
    • IPlayers
    • IRelayNetcode
    • ISessionManager
    • MatchOptions
    • MatchOptionsValidationException
    • MatchOptionsValidator
    • MultiplayerService
    • NgoNetcodeException
    • NgoRelayNetcode
    • PlayersImpl
  • Unity.Services.Qos
    • IQosAnnotatedResult
    • IQosMeasurements
    • IQosResult
    • IQosService
    • QosService
  • Unity.Services.Qos.Runner
    • QosAnnotatedResult
  • Unity.Services.Qos.V2.Models
    • QosServer
    • QosServerAnnotations
  • Unity.Services.Relay
    • IRelayService
    • IRelayServiceSDK
    • IRelayServiceSDKConfiguration
    • Relay
    • RelayExceptionReason
    • RelayService
    • RelayServiceException
  • Unity.Services.Relay.Http
    • DeserializationSettings
    • MissingMemberHandling
  • Unity.Services.Relay.Models
    • AllocateResponseBody
    • Allocation
    • AllocationData
    • AllocationRequest
    • ErrorResponseBody
    • IOneOf
    • JoinAllocation
    • JoinAllocationAllOf
    • JoinCodeData
    • JoinCodeRequest
    • JoinCodeResponseBody
    • JoinData
    • JoinRequest
    • JoinResponseBody
    • KeyValuePair
    • Region
    • RegionsData
    • RegionsResponseBody
    • RelayServer
    • RelayServerEndpoint
    • RelayServerEndpoint.NetworkOptions
    • ResponseLinks
    • ResponseMeta
  • Unity.Services.Relay.Scheduler
    • GameObjectFactory
    • TaskScheduler
    • TaskSchedulerThreaded
    • TaskSchedulerWebGL
  • Unity.Services.Wire.Internal
    • AlreadySubscribedException
    • AlreadyUnsubscribedException
    • CentrifugeCloseCode
    • ChannelChangedException
    • CommandInterruptedException
    • ConnectionFailedException
    • EmptyChannelException
    • EmptyTokenException
    • IWireDirect
    • WebSocketException
    • WireErrorCode
    • WireUnexpectedException
  • Unity.Ucg.Usqp
    • SqpException