Class PlayerUpdateRequest
The body of an Update Player Data request.
Inherited Members
Namespace: Unity.Services.Lobbies.Models
Syntax
[Preserve]
public class PlayerUpdateRequest
Constructors
PlayerUpdateRequest(String, Dictionary<String, PlayerDataObject>, String)
The body of an Update Player Data request.
Declaration
[Preserve]
public PlayerUpdateRequest(string connectionInfo = null, Dictionary<string, PlayerDataObject> data = null, string allocationId = null)
Parameters
| Type | Name | Description |
|---|---|---|
| String | connectionInfo | Connection information for connecting to a relay with this player. |
| Dictionary<String, PlayerDataObject> | data | Custom game-specific properties to add, update, or remove from the player (e.g. |
| String | allocationId | The |
Properties
AllocationId
The allocationId from the Relay service which associates this player in this lobby with a persistent connection. When a disconnect notification is received, this value is used to identify the associated player in a lobby to mark them as disconnected.
Declaration
[Preserve]
public string AllocationId { get; }
Property Value
| Type | Description |
|---|---|
| String |
ConnectionInfo
Connection information for connecting to a relay with this player.
Declaration
[Preserve]
public string ConnectionInfo { get; }
Property Value
| Type | Description |
|---|---|
| String |
Data
Custom game-specific properties to add, update, or remove from the player (e.g. role or skill). To remove an existing property, include it in data but set the property object to null. To update the value to null, set the value property of the object to null.
Declaration
[Preserve]
public JsonObject Data { get; }
Property Value
| Type | Description |
|---|---|
| JsonObject |