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    Class JoinCodeData

    JoinCodeData model

    Inheritance
    Object
    JoinCodeData
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Services.Relay.Models
    Syntax
    [Preserve]
    public class JoinCodeData

    Constructors

    JoinCodeData(String)

    Creates an instance of JoinCodeData.

    Declaration
    [Preserve]
    public JoinCodeData(string joinCode)
    Parameters
    Type Name Description
    String joinCode

    The connecting player can use the join code with the /join endpoint to join the same Relay server as the host player who created the join code. The join code is case-insensitive.

    Properties

    JoinCode

    The connecting player can use the join code with the /join endpoint to join the same Relay server as the host player who created the join code. The join code is case-insensitive.

    Declaration
    [Preserve]
    public string JoinCode { get; }
    Property Value
    Type Description
    String
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