Struct LobbyPlayerJoined
Contains information about the player that joined.
Inherited Members
Namespace: Unity.Services.Lobbies
Syntax
public struct LobbyPlayerJoined
Constructors
LobbyPlayerJoined(Int32, Player)
Creates a set of information about a player that joined.
Declaration
public LobbyPlayerJoined(int index, Player player)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index the player joined at. |
| Player | player | The player that joined. |
Properties
Player
The player that joined.
Declaration
public readonly Player Player { get; }
Property Value
| Type | Description |
|---|---|
| Player |
PlayerIndex
The index the player joined at.
Declaration
public readonly int PlayerIndex { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |