Class Ego
Marker indicating the GameObject is the root of the ego for a set of sensors. Works with PerceptionCamera. Custom sensors can use the EgoHandle property to register themselves under this ego.
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Syntax
public class Ego : MonoBehaviour
Fields
Description
A human-readable description for this Ego to be included in the dataset.
Declaration
public string Description
Field Value
Type | Description |
---|---|
String |
Properties
EgoHandle
The EgoHandle registered with DatasetCapture at runtime.
Declaration
public EgoHandle EgoHandle { get; }
Property Value
Type | Description |
---|---|
EgoHandle |