Class USimScenario<T> | Perception | 0.5.0-preview.1
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    Class USimScenario<T>

    Defines a scenario that is compatible with the Run in USim window

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ScenarioBase
    Scenario<T>
    USimScenario<T>
    FixedLengthScenario
    Inherited Members
    Scenario<T>.constants
    Scenario<T>.genericConstants
    Scenario<T>.Serialize()
    ScenarioBase.tagManager
    ScenarioBase.randomizers
    ScenarioBase.quitOnComplete
    ScenarioBase.serializedConstantsFileName
    ScenarioBase.activeScenario
    ScenarioBase.serializedConstantsFilePath
    ScenarioBase.currentIterationFrame
    ScenarioBase.framesSinceInitialization
    ScenarioBase.currentIteration
    ScenarioBase.isIterationComplete
    ScenarioBase.GetRandomizer<T>()
    ScenarioBase.CreateRandomizer<T>()
    ScenarioBase.RemoveRandomizer<T>()
    ScenarioBase.GetRandomizerIndex<T>()
    ScenarioBase.ReorderRandomizer(Int32, Int32)
    ScenarioBase.GenerateRandomSeed(UInt32)
    ScenarioBase.GenerateIterativeRandomSeed(Int32, UInt32)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Perception.Randomization.Scenarios
    Syntax
    public abstract class USimScenario<T> : Scenario<T> where T : USimConstants, new()
    Type Parameters
    Name Description
    T

    The type of constants to serialize

    Properties

    isScenarioComplete

    Returns whether the entire scenario has completed

    Declaration
    public override sealed bool isScenarioComplete { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    ScenarioBase.isScenarioComplete

    Methods

    Deserialize()

    Deserializes this scenario's constants from the USim AppParams Json file

    Declaration
    public override sealed void Deserialize()
    Overrides
    UnityEngine.Experimental.Perception.Randomization.Scenarios.Scenario<T>.Deserialize()

    IncrementIteration()

    Progresses the current scenario iteration

    Declaration
    protected override sealed void IncrementIteration()
    Overrides
    ScenarioBase.IncrementIteration()

    OnAwake()

    OnAwake is executed directly after this scenario has been registered and initialized

    Declaration
    protected override sealed void OnAwake()
    Overrides
    ScenarioBase.OnAwake()
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