Class Scenario<T> | Perception | 0.5.0-preview.1
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    Class Scenario<T>

    The base class of scenarios with serializable constants

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ScenarioBase
    Scenario<T>
    USimScenario<T>
    Inherited Members
    ScenarioBase.tagManager
    ScenarioBase.randomizers
    ScenarioBase.quitOnComplete
    ScenarioBase.serializedConstantsFileName
    ScenarioBase.activeScenario
    ScenarioBase.serializedConstantsFilePath
    ScenarioBase.currentIterationFrame
    ScenarioBase.framesSinceInitialization
    ScenarioBase.currentIteration
    ScenarioBase.isIterationComplete
    ScenarioBase.isScenarioComplete
    ScenarioBase.IncrementIteration()
    ScenarioBase.OnAwake()
    ScenarioBase.GetRandomizer<T>()
    ScenarioBase.CreateRandomizer<T>()
    ScenarioBase.RemoveRandomizer<T>()
    ScenarioBase.GetRandomizerIndex<T>()
    ScenarioBase.ReorderRandomizer(Int32, Int32)
    ScenarioBase.GenerateRandomSeed(UInt32)
    ScenarioBase.GenerateIterativeRandomSeed(Int32, UInt32)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Perception.Randomization.Scenarios
    Syntax
    public abstract class Scenario<T> : ScenarioBase where T : new()
    Type Parameters
    Name Description
    T

    The type of constants to serialize

    Fields

    constants

    A construct containing serializable constants that control the execution of this scenario

    Declaration
    public T constants
    Field Value
    Type Description
    T

    Properties

    genericConstants

    Returns this scenario's non-typed serialized constants

    Declaration
    public override object genericConstants { get; }
    Property Value
    Type Description
    Object
    Overrides
    ScenarioBase.genericConstants

    Methods

    Deserialize()

    Deserializes this scenario's constants from a json file in the Unity StreamingAssets folder

    Declaration
    public override void Deserialize()
    Overrides
    ScenarioBase.Deserialize()
    Exceptions
    Type Condition
    UnityEngine.Experimental.Perception.Randomization.Scenarios.ScenarioException

    Serialize()

    Serializes this scenario's constants to a json file in the Unity StreamingAssets folder

    Declaration
    public override void Serialize()
    Overrides
    ScenarioBase.Serialize()
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