Namespace UnityEditor.Tilemaps
Classes
BasePrefabBrush
This base class for PrefabBrushes that contains common functionality
BasePrefabBrushEditor
The Base Brush Editor for a Prefab Brush.
CoordinateBrush
This Brush displays the cell coordinates it is targeting in the SceneView. Use this as an example to create brushes which have extra visualization features when painting onto a Tilemap.
CoordinateBrushEditor
The Brush Editor for a Coordinate Brush.
GameObjectBrush
This Brush instances, places and manipulates GameObjects onto the scene. Use this as an example to create brushes which targets objects other than tiles for manipulation.
GameObjectBrush.BrushCell
Brush Cell stores the data to be painted in a grid cell.
GameObjectBrushEditor
The Brush Editor for a GameObject Brush.
GroupBrush
This Brush helps to pick Tiles which are grouped together by position. Gaps can be set to identify if Tiles belong to a Group. Limits can be set to ensure that an over-sized Group will not be picked. Use this as an example to create brushes that have the ability to choose and pick whichever Tiles it is interested in.
GroupBrushEditor
The Brush Editor for a Group Brush.
LineBrush
This Brush helps draw lines of Tiles onto a Tilemap. Use this as an example to modify brush painting behaviour to making painting quicker with less actions.
LineBrushEditor
The Brush Editor for a Line Brush.
NameBrush
PopulateRuleOverideTileWizard
Wizard for populating RuleOverrideTile from a SpriteSheet
PrefabBrush
This Brush instances and places a containing prefab onto the targeted location and parents the instanced object to the paint target.
PrefabBrush.PrefabBrushEditor
The Brush Editor for a Prefab Brush.
PrefabRandomBrush
This Brush instances and places a randomly selected Prefabs onto the targeted location and parents the instanced object to the paint target. Use this as an example to quickly place an assorted type of GameObjects onto structured locations.
PrefabRandomBrush.PrefabRandomBrushEditor
The Brush Editor for a Prefab Brush.
RandomBrush
This Brush helps to place random Tiles onto a Tilemap. Use this as an example to create brushes which store specific data per brush and to make brushes which randomize behaviour.
RandomBrushEditor
The Brush Editor for a Random Brush.
TintBrush
This Brush changes the color of Tiles placed on a Tilemap.
TintBrushEditor
The Brush Editor for a Tint Brush.
TintBrushSmooth
Advanced tint brush for interpolated tint color per-cell. Requires the use of custom shader (see TintedTilemap.shader) and helper component TileTextureGenerator.
TintBrushSmoothEditor
The Brush Editor for a Tint Brush Smooth.
Structs
RandomBrush.RandomTileSet
A data structure for storing a set of Tiles used for randomization