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    Class CoordinateBrush

    This Brush displays the cell coordinates it is targeting in the SceneView. Use this as an example to create brushes which have extra visualization features when painting onto a Tilemap.

    Inheritance
    Object
    GridBrush
    CoordinateBrush
    Inherited Members
    UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Paint(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Erase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.BoxFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrush.BoxErase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrush.FloodFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Rotate(UnityEngine.GridBrushBase.RotationDirection, UnityEngine.GridLayout.CellLayout)
    UnityEditor.Tilemaps.GridBrush.Flip(UnityEngine.GridBrushBase.FlipAxis, UnityEngine.GridLayout.CellLayout)
    UnityEditor.Tilemaps.GridBrush.Pick(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.MoveStart(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrush.MoveEnd(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    GridBrush.Reset()
    UnityEditor.Tilemaps.GridBrush.UpdateSizeAndPivot(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.SetTile(UnityEngine.Vector3Int, UnityEngine.Tilemaps.TileBase)
    UnityEditor.Tilemaps.GridBrush.SetMatrix(UnityEngine.Vector3Int, UnityEngine.Matrix4x4)
    UnityEditor.Tilemaps.GridBrush.SetColor(UnityEngine.Vector3Int, UnityEngine.Color)
    UnityEditor.Tilemaps.GridBrush.GetCellIndex(UnityEngine.Vector3Int)
    GridBrush.GetCellIndex(Int32, Int32, Int32)
    GridBrush.GetCellIndex(Int32, Int32, Int32, Int32, Int32, Int32)
    GridBrush.GetCellIndexWrapAround(Int32, Int32, Int32)
    GridBrush.GetHashCode()
    GridBrush.size
    GridBrush.pivot
    GridBrush.cells
    GridBrush.cellCount
    UnityEditor.Tilemaps.GridBrush.canChangeZPosition
    Namespace: UnityEditor.Tilemaps
    Syntax
    [CustomGridBrush(true, false, false, "Coordinate Brush")]
    public class CoordinateBrush : GridBrush
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