Class TintBrushSmoothEditor
The Brush Editor for a Tint Brush Smooth.
Inherited Members
UnityEditor.Tilemaps.GridBrushEditorBase.OnPaintSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.GridBrushBase.Tool, System.Boolean)
UnityEditor.Tilemaps.GridBrushEditorBase.OnSelectionSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
UnityEditor.Tilemaps.GridBrushEditorBase.OnSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
UnityEditor.Tilemaps.GridBrushEditorBase.OnToolActivated(UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditorBase.OnToolDeactivated(UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditorBase.RegisterUndo(UnityEngine.GameObject, UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditorBase.canChangeZPosition
Namespace: UnityEditor.Tilemaps
Syntax
[CustomEditor(typeof(TintBrushSmooth))]
public class TintBrushSmoothEditor : GridBrushEditorBase
Properties
brush
The TintBrushSmooth for this Editor
Declaration
public TintBrushSmooth brush { get; }
Property Value
Type | Description |
---|---|
TintBrushSmooth |
validTargets
Returns all valid targets that the brush can edit.
Declaration
public override GameObject[] validTargets { get; }
Property Value
Type | Description |
---|---|
GameObject[] |
Overrides
Remarks
Valid targets for the TintBrushSmooth are any GameObjects with a Tilemap component.
Methods
OnPaintInspectorGUI()
Callback for painting the inspector GUI for the TintBrushSmooth in the Tile Palette. The TintBrushSmooth Editor overrides this to have a custom inspector for this Brush.
Declaration
public override void OnPaintInspectorGUI()