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    Class BasePrefabBrush

    This base class for PrefabBrushes that contains common functionality

    Inheritance
    Object
    GridBrush
    BasePrefabBrush
    PrefabBrush
    PrefabRandomBrush
    Inherited Members
    UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Paint(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Erase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.BoxFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrush.BoxErase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrush.FloodFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.Rotate(UnityEngine.GridBrushBase.RotationDirection, UnityEngine.GridLayout.CellLayout)
    UnityEditor.Tilemaps.GridBrush.Flip(UnityEngine.GridBrushBase.FlipAxis, UnityEngine.GridLayout.CellLayout)
    UnityEditor.Tilemaps.GridBrush.Pick(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.MoveStart(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    UnityEditor.Tilemaps.GridBrush.MoveEnd(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
    GridBrush.Reset()
    UnityEditor.Tilemaps.GridBrush.UpdateSizeAndPivot(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
    UnityEditor.Tilemaps.GridBrush.SetTile(UnityEngine.Vector3Int, UnityEngine.Tilemaps.TileBase)
    UnityEditor.Tilemaps.GridBrush.SetMatrix(UnityEngine.Vector3Int, UnityEngine.Matrix4x4)
    UnityEditor.Tilemaps.GridBrush.SetColor(UnityEngine.Vector3Int, UnityEngine.Color)
    UnityEditor.Tilemaps.GridBrush.GetCellIndex(UnityEngine.Vector3Int)
    GridBrush.GetCellIndex(Int32, Int32, Int32)
    GridBrush.GetCellIndex(Int32, Int32, Int32, Int32, Int32, Int32)
    GridBrush.GetCellIndexWrapAround(Int32, Int32, Int32)
    GridBrush.GetHashCode()
    GridBrush.size
    GridBrush.pivot
    GridBrush.cells
    GridBrush.cellCount
    UnityEditor.Tilemaps.GridBrush.canChangeZPosition
    Namespace: UnityEditor.Tilemaps
    Syntax
    public class BasePrefabBrush : GridBrush

    Fields

    m_Anchor

    Anchor Point of the Instantiated Prefab in the cell when painting

    Declaration
    public Vector3 m_Anchor
    Field Value
    Type Description
    Vector3

    Methods

    GetObjectsInCell(GridLayout, Transform, Vector3Int)

    Gets all children of the parent Transform which are within the given Grid's cell position.

    Declaration
    protected List<GameObject> GetObjectsInCell(GridLayout grid, Transform parent, Vector3Int position)
    Parameters
    Type Name Description
    GridLayout grid

    Grid to determine cell position.

    Transform parent

    Parent transform to get child Objects from.

    Vector3Int position

    Cell position to get Objects from.

    Returns
    Type Description
    List<GameObject>

    A list of GameObjects within the given Grid's cell position.

    InstantiatePrefabInCell(GridLayout, GameObject, Vector3Int, GameObject, Quaternion)

    Instantiates a Prefab into the given Grid's cell position parented to the brush target.

    Declaration
    protected void InstantiatePrefabInCell(GridLayout grid, GameObject brushTarget, Vector3Int position, GameObject prefab, Quaternion rotation = default(Quaternion))
    Parameters
    Type Name Description
    GridLayout grid

    Grid to determine cell position.

    GameObject brushTarget

    Target to instantiate child to.

    Vector3Int position

    Cell position to instantiate to.

    GameObject prefab

    Prefab to instantiate.

    Quaternion rotation
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