Class BasePrefabBrush
This base class for PrefabBrushes that contains common functionality
Inheritance
BasePrefabBrush
Inherited Members
UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Paint(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Erase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.BoxFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.BoxErase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.FloodFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Rotate(UnityEngine.GridBrushBase.RotationDirection, UnityEngine.GridLayout.CellLayout)
UnityEditor.Tilemaps.GridBrush.Flip(UnityEngine.GridBrushBase.FlipAxis, UnityEngine.GridLayout.CellLayout)
UnityEditor.Tilemaps.GridBrush.Pick(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.MoveStart(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.MoveEnd(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.UpdateSizeAndPivot(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.SetTile(UnityEngine.Vector3Int, UnityEngine.Tilemaps.TileBase)
UnityEditor.Tilemaps.GridBrush.SetMatrix(UnityEngine.Vector3Int, UnityEngine.Matrix4x4)
UnityEditor.Tilemaps.GridBrush.SetColor(UnityEngine.Vector3Int, UnityEngine.Color)
UnityEditor.Tilemaps.GridBrush.GetCellIndex(UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.canChangeZPosition
Syntax
public class BasePrefabBrush : GridBrush
Fields
m_Anchor
Anchor Point of the Instantiated Prefab in the cell when painting
Declaration
Field Value
Methods
Gets all children of the parent Transform which are within the given Grid's cell position.
Declaration
protected List<GameObject> GetObjectsInCell(GridLayout grid, Transform parent, Vector3Int position)
Parameters
Type |
Name |
Description |
GridLayout |
grid |
Grid to determine cell position.
|
Transform |
parent |
Parent transform to get child Objects from.
|
Vector3Int |
position |
Cell position to get Objects from.
|
Returns
Type |
Description |
List<GameObject> |
A list of GameObjects within the given Grid's cell position.
|
InstantiatePrefabInCell(GridLayout, GameObject, Vector3Int, GameObject, Quaternion)
Instantiates a Prefab into the given Grid's cell position parented to the brush target.
Declaration
protected void InstantiatePrefabInCell(GridLayout grid, GameObject brushTarget, Vector3Int position, GameObject prefab, Quaternion rotation = default(Quaternion))
Parameters
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