Class NameBrush
Inherited Members
UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Init(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Paint(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Erase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.BoxFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.BoxErase(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.FloodFill(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.Rotate(UnityEngine.GridBrushBase.RotationDirection, UnityEngine.GridLayout.CellLayout)
UnityEditor.Tilemaps.GridBrush.Flip(UnityEngine.GridBrushBase.FlipAxis, UnityEngine.GridLayout.CellLayout)
UnityEditor.Tilemaps.GridBrush.Pick(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.MoveStart(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.MoveEnd(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrush.UpdateSizeAndPivot(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.SetTile(UnityEngine.Vector3Int, UnityEngine.Tilemaps.TileBase)
UnityEditor.Tilemaps.GridBrush.SetMatrix(UnityEngine.Vector3Int, UnityEngine.Matrix4x4)
UnityEditor.Tilemaps.GridBrush.SetColor(UnityEngine.Vector3Int, UnityEngine.Color)
UnityEditor.Tilemaps.GridBrush.GetCellIndex(UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrush.canChangeZPosition
Namespace: UnityEditor.Tilemaps
Syntax
[CustomGridBrush(true, false, false, "Name Brush")]
public class NameBrush : GridBrush