Class PrefabBrush.PrefabBrushEditor
The Brush Editor for a Prefab Brush.
Inheritance
PrefabBrush.PrefabBrushEditor
Inherited Members
UnityEditor.Tilemaps.GridBrushEditor.OnPaintSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.GridBrushBase.Tool, System.Boolean)
UnityEditor.Tilemaps.GridBrushEditor.OnSelectionSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
UnityEditor.Tilemaps.GridBrushEditor.OnToolDeactivated(UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditor.RegisterUndo(UnityEngine.GameObject, UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditor.PaintPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrushEditor.BoxFillPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrushEditor.FloodFillPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrushEditor.canChangeZPosition
UnityEditor.Tilemaps.GridBrushEditorBase.OnSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
UnityEditor.Tilemaps.GridBrushEditorBase.OnToolActivated(UnityEngine.GridBrushBase.Tool)
Namespace: UnityEditor.Tilemaps
Syntax
[CustomEditor(typeof(PrefabBrush))]
public class PrefabBrushEditor : BasePrefabBrushEditor
Methods
OnEnable()
OnEnable for the PrefabBrushEditor
Declaration
protected override void OnEnable()
Overrides
OnPaintInspectorGUI()
Callback for painting the inspector GUI for the PrefabBrush in the Tile Palette. The PrefabBrush Editor overrides this to have a custom inspector for this Brush.
Declaration
public override void OnPaintInspectorGUI()