Struct RandomBrush.RandomTileSet
A data structure for storing a set of Tiles used for randomization
Namespace: UnityEditor.Tilemaps
Syntax
[Serializable]
public struct RandomTileSet
Fields
randomTiles
A set of tiles to be painted as a set
Declaration
public TileBase[] randomTiles
Field Value
Type | Description |
---|---|
TileBase[] |