Class PrefabRandomBrush.PrefabRandomBrushEditor
The Brush Editor for a Prefab Brush.
Inheritance
PrefabRandomBrush.PrefabRandomBrushEditor
Inherited Members
UnityEditor.Tilemaps.GridBrushEditor.OnPaintSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt, UnityEngine.GridBrushBase.Tool, System.Boolean)
UnityEditor.Tilemaps.GridBrushEditor.OnSelectionSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
UnityEditor.Tilemaps.GridBrushEditor.OnToolDeactivated(UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditor.RegisterUndo(UnityEngine.GameObject, UnityEngine.GridBrushBase.Tool)
UnityEditor.Tilemaps.GridBrushEditor.PaintPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrushEditor.BoxFillPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.BoundsInt)
UnityEditor.Tilemaps.GridBrushEditor.FloodFillPreview(UnityEngine.GridLayout, UnityEngine.GameObject, UnityEngine.Vector3Int)
UnityEditor.Tilemaps.GridBrushEditor.canChangeZPosition
UnityEditor.Tilemaps.GridBrushEditorBase.OnSceneGUI(UnityEngine.GridLayout, UnityEngine.GameObject)
UnityEditor.Tilemaps.GridBrushEditorBase.OnToolActivated(UnityEngine.GridBrushBase.Tool)
Syntax
[CustomEditor(typeof(PrefabRandomBrush))]
public class PrefabRandomBrushEditor : BasePrefabBrushEditor
Methods
OnEnable()
OnEnable for the PrefabRandomBrushEditor
Declaration
protected override void OnEnable()
Overrides
OnPaintInspectorGUI()
Callback for painting the inspector GUI for the PrefabBrush in the Tile Palette.
The PrefabBrush Editor overrides this to have a custom inspector for this Brush.
Declaration
public override void OnPaintInspectorGUI()
Overrides
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