Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.
| Page | Description |
|---|---|
| Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary |
Understand how Unity bakes a spherical view of a scene into a Reflection Probe, then uses it to quickly calculate reflections on GameObjects. |
| Types of Reflection Probe | Compare the differences between Baked, Custom, and Realtime Reflection Probes. |
| Place a Reflection Probe | Add, position and resize a Reflection Probe in a scene. |
| Add GameObjects to reflections | Set GameObjects to contribute to Baked and Realtime Reflection Probes, and update Reflection Probes when GameObjects move. |
| Set GameObjects to use Reflection Probes | Set GameObjects to sample the cubemap texture stored in a Reflection Probe. |
| Enable reflections of reflections | Enable interreflections, for example for two mirrors placed close together and facing each other. |
| Optimize reflections | Speed up baking time and rendering time for Reflection Probes. |
| Troubleshooting reflections | Solve common issues with reflections, for example incorrect reflection size in indoor scenes. |
| Reflection Probe Inspector window reference | Explore the properties and settings in the Render Probe Inspector window to customize Reflection Probes. |