Version: Unity 6.7 Alpha (6000.7)
Language : English
Troubleshooting shadows
Introduction to Reflection Probes

Reflections

Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.

Page Description
Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
See in Glossary
Understand how Unity bakes a spherical view of a scene into a Reflection Probe, then uses it to quickly calculate reflections on GameObjects.
Types of Reflection Probe Compare the differences between Baked, Custom, and Realtime Reflection Probes.
Place a Reflection Probe Add, position and resize a Reflection Probe in a scene.
Add GameObjects to reflections Set GameObjects to contribute to Baked and Realtime Reflection Probes, and update Reflection Probes when GameObjects move.
Set GameObjects to use Reflection Probes Set GameObjects to sample the cubemap texture stored in a Reflection Probe.
Enable reflections of reflections Enable interreflections, for example for two mirrors placed close together and facing each other.
Optimize reflections Speed up baking time and rendering time for Reflection Probes.
Troubleshooting reflections Solve common issues with reflections, for example incorrect reflection size in indoor scenes.
Reflection Probe Inspector window reference Explore the properties and settings in the Render Probe Inspector window to customize Reflection Probes.

Additional resources

Troubleshooting shadows
Introduction to Reflection Probes