Resources for how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes.
| Page | Description |
|---|---|
| Introduction to lighting data | Understand how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes. |
| Lighting Data Assets | Learn about the asset Unity creates to store precomputed lighting data for a scene. |
| GI cacheThe cached intermediate files used when Unity precomputes lighting data. Unity keeps this cache to speed up computation. More info See in Glossary |
Learn about the internal data cache Unity uses to store intermediate files when it precomputes lighting data for lightmapping. |
| Lightmap data format | Understand how Unity stores light intensity as textures during lightmapping, and learn about support for high dynamic range (HDR) lightmaps. |
| Light Probe data format | Understand how Unity stores light as spherical harmonics data in Light Probes. |