Version: Unity 6.7 Alpha (6000.7)
Language : English
Video Profiler module reference
Introduction to lighting

Lighting

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

A scene with photo-realistic lighting.
A scene with photo-realistic lighting.

With Unity, you can achieve realistic lighting that is suitable for a range of art styles.

Page Description
Introduction to lighting Resources for learning about lighting and choosing a lighting setup.
Lighting configuration workflow Resources for selecting a render pipeline, configuring global lighting settings, and adding lighting elements.
Light sources Resources for adding light to a scene, with Light components, ambient light, emissive materials, and cookies.
Direct and indirect lighting Resources on choosing whether Unity calculates global illumination in real time, or stores baked lighting in a build.
ShadowsA UI component that adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObject as the graphic component. More info
See in Glossary
Techniques and resources for Lights casting shadows from a GameObject onto other parts of itself, or onto nearby GameObjects.
Reflections Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.
Search and explore lighting-related objects Find, inspect, and batch-edit lighting-related objects across your scene.
Lighting in URP Resources and approaches for lighting in the Universal Render Pipeline (URP).
Lighting in the Built-In Render Pipeline Resources and approaches for lighting in the Built-In Render Pipeline.
Optimize lighting Reduce extra lighting work so Unity uses fewer draw calls and processes fewer vertices and pixels.
Troubleshooting emissive materials not rendering Fix emissive materials that appear too dim or don’t contribute to global illumination.
Lighting reference Explore lighting properties and settings, for example in the Lighting window, the Lighting Settings Asset, and Debug Draw Modes.

Additional resources and examples

Video Profiler module reference
Introduction to lighting