Version: Unity 6.7 Alpha (6000.7)
Language : English
Add GameObjects to reflections
Enable reflections of reflections

Set GameObjects to use Reflection Probes

To make use of the reflection cubemap, an object must have the Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
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option enabled on its Mesh RendererA mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. More info
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and also be using a shader that supports reflection probes. When the object passes within the volume set by the probe’s Size and Probe Origin properties, the probe’s cubemap will be applied to the object.

You can also manually set which reflection probe to use for a particular object using the settings on the object’s Mesh Renderer. To do this, select one of the options for the Mesh Renderer’s Reflection Probes property (Simple, Blend Probes or Blend Probes and Skybox) and drag the chosen probe onto its Anchor Override property.

See the Reflection Probes section in the manual for further details about principles and usage.

Add GameObjects to reflections
Enable reflections of reflections