To generate baked lightmaps and Light Probes, you can choose between two backends for the Progressive Lightmapper:
The Progressive GPU Lightmapper default backend uses your computer’s GPU and Video Ram (VRAM).
The Progressive CPU Lightmapper backend uses your computer’s CPU and system RAM.
In order to use the Progressive GPU Lightmapper, your computer must meet these minimum specifications:
If the scene you are baking requires more VRAM than is available on the designated GPU, bake times can significantly increase.
The Progressive GPU Lightmapper does not support OpenCL CPU devices.
The Apple silicon version of the Unity Editor is not compatible with the CPU Progressive Lightmapper. However, it is compatible with the Progressive GPU Lightmapper.
Refer to render pipeline feature comparison for more information about support for the Progressive Lightmapper across render pipelines.
To select the Progressive Lightmapper:
You can perform many of the functions available in this window via scripts, using the LightmapEditorSettings and Lightmapping APIs.