Version: Unity 6.7 Alpha (6000.7)
Language : English
Light Probe data format
Global illumination

Precalculating surface lighting with lightmaps

Resources for improving performance by setting up Unity to do complicated lighting calculations ahead of time, either by baking lightmaps into a build or creating lightmaps at runtime.

Page Description
Global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary
Learn about baking lightmaps before runtime, or creating lightmaps at runtime using Enlighten Realtime Global Illumination.
Baking lightmaps before runtime Resources for precalculating the lit colors of GameObjects and storing them in textures called lightmaps.
Update lightmaps at runtime with Enlighten Realtime Global Illumination Resources for using Enlighten to precalculate visibility information, which Unity uses to create and update lightmaps at runtime.
Configuring lightmapping Resources for choosing between baked and real-time lightmapping, and changing how GameObjects contribute to lightmaps.
Lightmap UVs and packing Learn how Unity generates and packs lightmap UVs to store illumination for static geometry.
Light Probe data format
Global illumination