Version: Unity 6.7 Alpha (6000.7)
Language : English
Bake lighting
Select the CPU or GPU for baking

Configuring lightmaps and baking

Resources for selecting CPU or GPU lightmapping, and changing how GameObjects store lighting in lightmaps.

Page Description
Select the CPU or GPU for baking Configure Unity to do lightmapping calculations on the CPU with system memory, or on the GPU with video memory.
Group GameObjects together in a lightmap with Baked Tags Use the Baked Tag property to bake a set of GameObjects into a single lightmap.

Additional resources

Bake lighting
Select the CPU or GPU for baking