Resources for selecting CPU or GPU lightmapping, and changing how GameObjects store lighting in lightmaps.
| Page | Description |
|---|---|
| Select the CPU or GPU for baking | Configure Unity to do lightmapping calculations on the CPU with system memory, or on the GPU with video memory. |
| Group GameObjects together in a lightmap with Baked Tags | Use the Baked Tag property to bake a set of GameObjects into a single lightmap. |