Version: Unity 6.7 Alpha (6000.7)
Language : English
Debug Draw Modes for lighting reference
Materials

Materials and shaders

Resources for controlling the appearance of GameObjects in scenes using materials, shaders, textures, and color.

Page Description
MaterialsAn asset that defines how a surface should be rendered. More info
See in Glossary
Resources for using materials to define the appearance of a scene.
Prebuilt materials and shaders Resources for using the shaders Unity provides to control the appearance of GameObjects in a scene.
Custom textures Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Custom shaders Resources for writing programs that run on the GPU to draw GameObjects in a scene.
Color and High Dynamic Range (HDR) Resources for working with linear and gamma color spaces in Unity, and High Dynamic Range (HDR).
Shader Import Settings window reference View and edit properties and settings for a prebuilt shader or a custom shader.

Additional resources and examples

Debug Draw Modes for lighting reference
Materials