Resources for controlling the appearance of GameObjects in scenes using materials, shaders, textures, and color.
| Page | Description |
|---|---|
| MaterialsAn asset that defines how a surface should be rendered. More info See in Glossary |
Resources for using materials to define the appearance of a scene. |
| Prebuilt materials and shaders | Resources for using the shaders Unity provides to control the appearance of GameObjects in a scene. |
| Custom textures | Resources for importing, converting, and loading textures so that you can use them in shaders and materials. |
| Custom shaders | Resources for writing programs that run on the GPU to draw GameObjects in a scene. |
| Color and High Dynamic Range (HDR) | Resources for working with linear and gamma color spaces in Unity, and High Dynamic Range (HDR). |
| Shader Import Settings window reference | View and edit properties and settings for a prebuilt shader or a custom shader. |