Version: Unity 6.7 Alpha (6000.7)
Language : English
Custom Render Texture Inspector window reference
Writing custom shaders

Custom shaders

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for writing programs that run on the GPU to control the appearance of objects in a scene.

Screenshot from The Heretic.
Screenshot from The Heretic.
Page Description
Writing custom shaders Resources for creating your own shaders using Shader Graph, or High-Level Shader Language (HLSL) and ShaderLab.
Optimize shaders Optimizing custom shaders for runtime performance, especially on mobile platforms that have limited GPU performance.
Custom shaders in the Universal Render Pipeline (URP) Resources for writing HLSL and ShaderLab code in URP.
Custom shaders in the Built-In Render Pipeline Resources for writing HLSL code, ShaderLab code, and Surface Shaders in the Built-In Render Pipeline.
Renderer Shader User Value (RSUV) Customize some visuals per renderer, like color, without breaking SRP batches for best performance.
Troubleshooting shaders Solve common issues with shaders, such as hitches and stalls, or large build sizes.
Shader languages reference Reference for ShaderLab, and High Level Shader Language (HLSL) in Unity.

Further resources

Custom Render Texture Inspector window reference
Writing custom shaders