Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for using prebuilt shaders to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.
| Page | Description |
|---|---|
| Introduction to shaders | Understand the different types of shader, and key terminology. |
| Prebuilt shaders render pipeline compatibility reference | Explore which prebuilt shaders are compatible with which render pipelines. |
| Configuring material properties in prebuilt shaders | Techniques for using the properties of a prebuilt shader to change how materials look. |
| Prebuilt shaders in the Universal Render Pipeline (URP) | Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP. |
| Prebuilt shaders in the Built-In Render Pipeline | Resources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline. |
| Legacy prebuilt shaders | Resources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but aren’t recommended for new projects. |