Version: Unity 6.7 Alpha (6000.7)
Language : English
Materials and shaders
Introduction to materials

Materials

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

In Unity, you use materials and shaders together to define the appearance of your scene.

Page Description
Introduction to materials Understand using materials to describe the appearance of surfaces.
Create and assign a material Create a material asset, and assign it to a GameObject.
Convert material assets to URP or HDRP Convert your Built-In Render Pipeline materials for URP and HDRP compatibility to prevent them from appearing bright pink in Scene view.
Modify material properties at runtime Modify values on a material, change colours, and swap textures at runtime.
Material Variants Resources on managing and maintaining large numbers of materials.
Material Validator in the Built-in Render Pipeline Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.
Material Inspector window reference Explore the properties and settings in the Material Inspector window to change how a material looks.
Materials and shaders
Introduction to materials