Version: Unity 6.7 Alpha (6000.7)
Language : English
Reflective Normal mapped Vertex-lit
Get started with textures

Custom textures

Resources for importing, converting, and loading textures so that you can use them in shaders and materials.

Page Description
Get started with textures Learn about texture types, GPU texture formats, and mipmaps.
Import a texture Import an image or movie file as a Texture asset.
Texture arrays Resources for creating and using an array of textures with the same size, format and flags.
CubemapsA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info
See in Glossary
Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a GameObject.
3D textures Resources for creating and using a bitmap image that contains information in three dimensions, for example to create volumetric effects, 3D meshes, or animated textures.
Rendering to a texture Techniques for rendering a camera view to a render texture, or using a shader to draw to a texture.
Texture optimization Techniques for speeding up texture loading, and reducing how much memory textures use.
Textures reference Explore the properties in Texture Import Settings windows to configure how Unity imports and converts textures.

Additional resources

Reflective Normal mapped Vertex-lit
Get started with textures