Version: Unity 6.7 Alpha (6000.7)
Language : English
Light component Inspector window reference for URP
Per-pixel and per-vertex lights in the Built-In Render Pipeline

Lighting in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources and approaches for lighting in the Built-In Render Pipeline.

Page Description
Per-pixel and per-vertex lights in the Built-In Render Pipeline Learn about how Unity categorizes Light components so they light objects per-pixel or per-vertex.
Emit light from a GameObject Make a material emissive so that it emits light across its surface area.
Create cookies Create a cookie by creating a grayscale texture, importing the texture into Unity, then converting the brightness of the texture to alpha.
Customize how shaders contribute lightmap data Make shaders compatible with lightmap textures.
Shadows in the Built-In Render Pipeline Set the resolution of the shadow map a Light component generates.
Configure a GameObject to sample more Light Probes To make lighting more realistic, use Light Probe Proxy Volumes to configure a GameObject to sample multiple Light Probes.
Blend Reflection Probes Enable Unity gradually fading between the cubemap textures from different Reflection Probes, as a reflective GameObject passes between them.
Optimize lighting Avoid Unity using multiple render passes to render GameObjects, or doing too much work to render lighting.
Troubleshooting emissive materials not rendering Fix issues causing emissive materials to not render as brightly as intended.
Light component Inspector window reference Explore the properties and settings in the Light component Inspector window to customize settings specific to the Built-In Render Pipeline.
Light component Inspector window reference for URP
Per-pixel and per-vertex lights in the Built-In Render Pipeline