Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Fix issues causing emissive materials to not render as brightly as intended.
When emissive materials don’t appear to glow.
GameObjects with emissive materials don’t appear to glow as expected.
When emissive materials don’t appear to glow, this indicates a post-processing issue.
To create the appearance of a glowing material, enable Bloom in the post processing stack. Refer to Built-in RP, URP, or HDRP respectively for the steps required for each of the different pipelines.
When emissive materials don’t contribute to global illumination.
Emissive materials don’t contribute to global illumination and don’t light up the scene as expected.
This indicates an issue with object or material setup.
To make sure the emissive objects are ready for lightmapping, follow these steps:
* In the Shader Material Inspector window, go to Emission and set Global Illumination to Baked. Refer to Built-in RP, URP, or HDRP respectively for the Emission property in the different pipelines.
* Select the emissive GameObject and go to the Mesh RendererA mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. More info
See in Glossary component property settings of the GameObject.
* Enable Contribute Global Illumination to mark the object as a Global Illumination contributor.
If the previous resolutions don’t solve the issue, make sure that the baked contribution from baked emissive objects is not disabled. To do so, go to the Lighting window and make sure that Indirect Intensity is not set to zero. If it is set to zero, it disables all indirect lighting which includes baked contribution from baked emissive objects.