Resources and approaches for using cameras to view and render a scene in Unity.
| Page | Description |
|---|---|
| Introduction to cameras | Learn about how cameras work, and the difference between perspective and orthographic cameras. |
| Control a camera in first person | Navigate through the Scene view while you look through a camera. |
| The camera view | Resources about the view frustum, and techniques for changing or moving the camera view. |
| Using multiple cameras | Resources and approaches for using more than one camera in a scene. |
| Changing resolution scale | Techniques for improving performance by rendering at a lower resolution. |
| Excluding hidden objects with occlusion culling | Resources about preventing Unity doing rendering calculations for hidden GameObjects. |
| Render queues and sorting behaviours | Learn about how Unity renders GameObjects in groups called render queues, and sorts and draws objects based on their distance from the camera. |
| Simulating real-world cameras with Physical Cameras | Resources and techniques for using a Physical Camera component, which uses the camera settings as most 3D modeling applications. |
| Camera output | Techniques for outputting depth, depth-normal and motion vector textures from a camera. |
| Cameras in URP | Resources for using cameras in the Universal Render Pipeline (URP). |
| Cameras in the Built-In Render Pipeline | Resources for using cameras in the Built-In Render Pipeline. |
| Troubleshooting cameras | Solve common issues with cameras, such as flickering lights and shadows. |