Version: Unity 6.7 Alpha (6000.7)
Language : English
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Introduction to cameras

Cameras

Resources and approaches for using cameras to view and render a scene in Unity.

Page Description
Introduction to cameras Learn about how cameras work, and the difference between perspective and orthographic cameras.
Control a camera in first person Navigate through the Scene view while you look through a camera.
The camera view Resources about the view frustum, and techniques for changing or moving the camera view.
Using multiple cameras Resources and approaches for using more than one camera in a scene.
Changing resolution scale Techniques for improving performance by rendering at a lower resolution.
Excluding hidden objects with occlusion culling Resources about preventing Unity doing rendering calculations for hidden GameObjects.
Render queues and sorting behaviours Learn about how Unity renders GameObjects in groups called render queues, and sorts and draws objects based on their distance from the camera.
Simulating real-world cameras with Physical Cameras Resources and techniques for using a Physical Camera component, which uses the camera settings as most 3D modeling applications.
Camera output Techniques for outputting depth, depth-normal and motion vector textures from a camera.
Cameras in URP Resources for using cameras in the Universal Render Pipeline (URP).
Cameras in the Built-In Render Pipeline Resources for using cameras in the Built-In Render Pipeline.
Troubleshooting cameras Solve common issues with cameras, such as flickering lights and shadows.

Additional resources and examples

YAML Class ID reference
Introduction to cameras