Version: Unity 6.7 Alpha (6000.7)
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Troubleshooting camera output
Introduction to cameras in URP

Cameras in URP

Resources for using cameras in the Universal Render Pipeline (URP).

Page Description
Introduction to cameras in URP Understand how to use and configure cameras in URP.
Camera render types Resources and techniques for the Base and Overlay camera types in URP.
Multiple cameras Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, or post-processing.
Camera render order Understand the order in which URP clears camera buffers and performs culling and rendering operations.
Motion vectors Resources for outputting and reading a texture with data about object motion in the camera view.
Upscaling resolution in URP with Spatial-Temporal Post-processing Resources about using Spatial-Temporal Post-Processing (STP) to upscale resolution.
Access camera data with the Universal Additional Camera Data component in URP Use the Universal Additional Camera Data component to customise a camera’s behavior.
Camera Inspector windows reference for URP Explore the properties in the Camera and Physical Camera component windows to customize cameras.

Additional properties

  • CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
    See in Glossary
Troubleshooting camera output
Introduction to cameras in URP