Resources for using cameras in the Universal Render Pipeline (URP).
| Page | Description |
|---|---|
| Introduction to cameras in URP | Understand how to use and configure cameras in URP. |
| Camera render types | Resources and techniques for the Base and Overlay camera types in URP. |
| Multiple cameras | Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, or post-processing. |
| Camera render order | Understand the order in which URP clears camera buffers and performs culling and rendering operations. |
| Motion vectors | Resources for outputting and reading a texture with data about object motion in the camera view. |
| Upscaling resolution in URP with Spatial-Temporal Post-processing | Resources about using Spatial-Temporal Post-Processing (STP) to upscale resolution. |
| Access camera data with the Universal Additional Camera Data component in URP | Use the Universal Additional Camera Data component to customise a camera’s behavior. |
| Camera Inspector windows reference for URP | Explore the properties in the Camera and Physical Camera component windows to customize cameras. |