Resources about the view frustum, and techniques for changing or moving the camera view.
| Page | Description |
|---|---|
| Introduction to the camera view | Learn about the shape of the region the camera views, including the view frustum and clipping planes. |
| Make the camera perspective oblique | Set the view frustum so that one side extends at a shallower angle, for example to increase the feeling of speed. |
| Calculate the size of the frustum at a distance | Get the size and shape of the frustum rectangle at a distance from the camera. |
| CameraRays | Resources about calculating and using lines that point from the camera to positions in world space. |