Version: Unity 6.7 Alpha (6000.7)
Language : English
Control a camera in first person
Introduction to the camera view

The camera view

Resources about the view frustum, and techniques for changing or moving the camera view.

Page Description
Introduction to the camera view Learn about the shape of the region the camera views, including the view frustum and clipping planes.
Make the camera perspective oblique Set the view frustum so that one side extends at a shallower angle, for example to increase the feeling of speed.
Calculate the size of the frustum at a distance Get the size and shape of the frustum rectangle at a distance from the camera.
CameraRays Resources about calculating and using lines that point from the camera to positions in world space.

Additional resources

Control a camera in first person
Introduction to the camera view